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Stonehearth mods have changes
Stonehearth mods have changes






stonehearth mods have changes
  1. #Stonehearth mods have changes mod#
  2. #Stonehearth mods have changes code#
  3. #Stonehearth mods have changes download#

If you get any UI errors while using this debug tool, press F5 to reload the UI. You can also start the game master from within the campaign browser if you're in a test world that hasn't initialized it. There's a trigger next to the close button:ĭon't forget to unpause the game when you test the encounters, some of them might need it to finish triggering. The fastest way to spawn enemies when debugging combat-related stuff is triggering the raiding parties from the ambient threats campaign. If you need tougher raids than the initial ones, use other debug tools to increase your net worth or try with other methods (e.g.: preparing a test world with the Microworld mod). To use the AI inspector, select a living entity from inside the game, and open the AI inspector by clicking on it. It will show which actions are currently being considered and which action is currently running. It has a search bar that will highlight matching actions in the tree (it will also highlight the parent nodes of those actions). You can click on the dashes next to the actions to collapse / expand the nodes. The tree will refresh often (hearthlings and other living entities are constantly thinking) so you might want to pause the game to observe the status of the entity at a given moment.Īt the top of the tool, there's a "pin to entity" option. If you toggle it, the AI inspector will keep showing the AI of that entity, even if you select a different entity or click in the terrain / UI.

#Stonehearth mods have changes code#

If you look at the bottom, there's a little explanation of the color code used in the tree: There are other debug options at the top, too. Twitch.Blue text is for actions that the entity is currently thinking about whether he/she can execute them or not.There is also an official Stonehearth modding guide, which currently covers the very basics, but is planned to be expanded with in-depth tutorials and a scripting reference.

#Stonehearth mods have changes mod#

The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.Ī simple mod can be created in only a few minutes, although more complex ones may take significantly longer. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.Īs of April 2018, mods can be downloaded through the Steam workshop. You can choose to activate them or not for your games. Once you have placed the mod into this folder, all you need to do is start the game. If you have installed via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods. If you installed through Humble Bundle, this will normally be at C:\Program Files (x86)\Stonehearth\mods. Once downloaded, place the file into the "mods" folder of your Stonehearth installation. This is a compressed file that contains everything the mod needs to function.

#Stonehearth mods have changes download#

When you download a new mod, it is usually in the form of a ".smod" file. As of April 2018, Steam players can also find mods on the Steam Workshop. This list may not always be completely up to date, however. Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki.








Stonehearth mods have changes